Media & Entertainment / Gaming & Social Tech

Best Virtual Worlds Companies

EXECUTION STRENGTH ➡MARKET STRENGTH ➡LEADERHIGHFLIEROUTPERFORMERCHALLENGER

What is Virtual Worlds?

The virtual worlds market encompasses the development and operation of immersive digital environments that simulate real-world or fictional settings. These virtual worlds can be accessed through various platforms such as computers, gaming consoles, and virtual reality headsets. Users can engage in social interactions, explore virtual landscapes, participate in activities, and even create their own content within these virtual worlds. The market includes both gaming-focused virtual worlds as well as those designed for socializing, education, training, and other purposes.

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Top Virtual Worlds Companies

Roblox logo
Roblox

United States / Founded Year: 2004

Roblox allows users to create, share, and participate in digital experiences and multiplayer games developed by a global community of creators. It primarily serves the online entertainment sector, providing a space for social interaction and play. It was founded in 2004 and is based in San Mateo, California.

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Known Customers

Walmart

Ubisoft logo
Ubisoft

France / Founded Year: 0000

Ubisoft is a company focused on video game development and digital entertainment, operating within the gaming industry. The company is known for creating and publishing a variety of video games that span across genres such as open world adventures, tactical shooters, and dance simulations. Ubisoft's portfolio includes well-known franchises like Assassin's Creed, Rainbow Six, and Just Dance. It was founded in 1986 and is based in Saint-Mande, France.

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Meta logo
Meta

United States / Founded Year: 0000

Meta is a technology company that provides platforms for social networking and communication, including Facebook, Messenger, Instagram, and WhatsApp. It is also developing augmented and virtual reality technologies. The company serves users seeking connectivity and businesses aiming to grow their online presence. Meta was formerly known as Facebook. It was founded in 2004 and is based in Menlo Park, California.

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The Sandbox logo
The Sandbox

Malta / Founded Year: 0000

The Sandbox provides a virtual gaming platform in the gaming and blockchain technology industry. The company offers a user-generated gaming world where players can create, own, and monetize their gaming experiences, including the creation and animation of 3-dimensional objects and games. It primarily serves the gaming industry. It was formerly Pixowl. It was founded in 2011 and is based in St. Julians, Malta.

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Key People

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All Companies in Virtual Worlds

Decentraland logo
Decentraland

United States / Founded Year: 0000

Decentraland is a virtual world platform focusing on user-generated content and experiences within the metaverse sector. It offers tools and applications for creating three-dimensional (3D) content, games, and applications, all accessible on a decentralized virtual reality (VR) platform. The platform enables users to buy or rent virtual land, create and manage digital assets like wearables and emotes, and participate in social events. It was founded in 2015 and is based in Carlsbad, California.

Known Partners

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Key People

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Digital Village logo
Digital Village

United States / Founded Year: 0000

Digital Village provides a social metaverse platform that offers internet rooted in three-dimensional space to facilitate the creation of digital identities. It delivers a platform that enables users to create, buy, transfer, and trade digital assets in the form of a blockchain-tracked, non-fungible token for interactive entertainment purposes. The company was founded in 2021 and is based in New York, New York.

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Epic Games logo
Epic Games

United States / Founded Year: 0000

Epic Games provides three dimensional (3D) engine technology. The company operates Fortnite, an online game, and develops Unreal Engine, an engine used in game development and various industries including film, architecture, and automotive. It provides tools for game developers and creators through Unreal Engine, Epic Games Store, and Epic Online Services. Epic Games was formerly known as Epic MegaGames. It was founded in 1991 and is based in Cary, North Carolina.

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Linden Lab logo
Linden Lab

United States / Founded Year: 0000

Linden Lab focuses on the development of virtual world platforms within the technology sector. The company's main offerings include a 3D virtual world created and developed by its users, as well as a platform that powers virtual economies. Linden Lab's products are primarily used by creators and participants in the virtual experiences industry. It was founded in 1999 and is based in San Francisco, California. Linden Lab operates as a subsidiary of Randy Waterfield and Brad Oberwager.

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NVIDIA logo
NVIDIA

United States / Founded Year: 0000

NVIDIA is involved in accelerated computing and artificial intelligence, focusing on computing, graphics processing units, and Artificial-Intelligence (AI) platforms across industries. The company's offerings include Graphics Processing Units (GPUs) for gaming and professional markets, AI enterprise software, and platforms for deep learning and computing. NVIDIA's technology plays a role in the development of autonomous vehicles, robotics, and the creation of digital twins, as well as supporting generative AI and data analytics. It was founded in 1993 and is based in Santa Clara, California.

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Portals logo
Portals

United States / Founded Year: 0000

Portals develop a zero-friction metaverse platform. The company's main offerings include a platform for exploration, play, creation, and social interaction in a virtual city. It facilitates building tools and built-in communication features where players can customize virtual spaces and user experiences in a downtown metropolitan area. Its primary customer base is the gaming and virtual reality industry. It was founded in 2021 and is based in Los Angeles, California.

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Ready Player Me logo
Ready Player Me

Estonia / Founded Year: 0000

Ready Player Me develops avatar customization and development tools for the gaming and app industry. The company offers an avatar system with various customization options, allowing developers to integrate avatars into their games and applications. Ready Player Me provides open-source SDKs for popular game engines like Unity and Unreal, along with tools for managing avatar content and monetization. It was founded in 2014 and is based in Tallinn, Estonia.

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Realm logo
Realm

United Kingdom

Realm is a metaverse platform focused on creating digital experiences within the blockchain and Web3 sectors. The company offers a gaming environment where users can engage in activities within a virtual world, while also participating in impact initiatives. Realm's services cater to individuals involved in digital space trading, NFT interactions, and content creation. It is based in London, England.

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Rec Room logo
Rec Room

United States / Founded Year: 0000

Rec Room is a company that creates social and multiplayer experiences within the gaming industry. It offers a platform for users to build and play games together, engage in chat, and explore player-created rooms. Rec Room caters to the gaming community, providing tools for social interaction and game development across devices including phones and VR headsets. It was founded in 2016 and is based in Seattle, Washington.

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Somnium Space logo
Somnium Space

Czech Republic / Founded Year: 0000

Somnium Space focuses on creating a virtual environment and operates in the technology and entertainment sectors. The company offers a digital platform where users can explore a world not limited by reality, providing opportunities for various experiences and interactions. It was founded in 2017 and is based in Prague, Czech Republic.

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VRChat logo
VRChat

United States / Founded Year: 0000

VRChat is a virtual world platform that operates within the social VR experiences industry. The company provides an environment where users can create, share, and engage in a wide array of interactive activities using custom avatars and worlds. VRChat primarily caters to individuals seeking social interaction and creative expression in a virtual space. It was founded in 2014 and is based in San Francisco, California.

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Our Methodology

The ESP matrix leverages data and analyst insight to identify and rank leading private-market companies in a given technology landscape.

What is Virtual Worlds?

The virtual worlds market encompasses the development and operation of immersive digital environments that simulate real-world or fictional settings. These virtual worlds can be accessed through various platforms such as computers, gaming consoles, and virtual reality headsets. Users can engage in social interactions, explore virtual landscapes, participate in activities, and even create their own content within these virtual worlds. The market includes both gaming-focused virtual worlds as well as those designed for socializing, education, training, and other purposes.

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Do you compete within Virtual Worlds?

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