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Founded Year

2007

Stage

Private Equity | Alive

Total Raised

$481.5M

Valuation

$0000 

Last Raised

$300M | 4 yrs ago

Mosaic Score
The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.

-89 points in the past 30 days

About Age of Learning

Age of Learning is an education technology company that develops digital learning programs for children. The company offers educational products, including personalized and adaptive learning systems for math and reading for preschool to 5th grade students. Age of Learning's programs cater to school and home environments, providing a curriculum that includes activities, games, and multimedia content. It was founded in 2007 and is based in Glendale, California.

Headquarters Location

101 North Brand Boulevard 8th Floor

Glendale, California, 91203,

United States

866-788-8868

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ESPs containing Age of Learning

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

EXECUTION STRENGTH ➡MARKET STRENGTH ➡LEADERHIGHFLIEROUTPERFORMERCHALLENGER
Consumer & Retail / E-Commerce

The early education learning platforms market offers digital applications designed to support young children, specifically those up to about eight years old. These platforms provide educational games and content across core subjects, including language, math, and science. Companies also often include features for progress tracking, as well as personalized feedback and pacing. By using these platfo…

Age of Learning named as Leader among 15 other companies, including Epic, Khan Academy, and Carnegie Learning.

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Expert Collections containing Age of Learning

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Age of Learning is included in 3 Expert Collections, including Unicorns- Billion Dollar Startups.

U

Unicorns- Billion Dollar Startups

1,257 items

B

Baby and Kids Tech

1,281 items

Companies developing tech-enabled products and services that primarily serve babies, children up to approximately 12 years old, and their parents.

E

Education Technology (Edtech)

3,429 items

These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.

Age of Learning Patents

Age of Learning has filed 17 patents.

patents chart

Application Date

Grant Date

Title

Related Topics

Status

9/18/2019

7/5/2022

Educational psychology, Educational technology, Virtual learning environments, Learning, Education

Grant

Application Date

9/18/2019

Grant Date

7/5/2022

Title

Related Topics

Educational psychology, Educational technology, Virtual learning environments, Learning, Education

Status

Grant

Latest Age of Learning News

Education Apps Market to Grow by USD 6.08 Billion (2025-2029), Government Initiatives for Digital Learning Drive Growth, AI-Driven Market Transformation - Technavio

Jan 3, 2025

News provided by Share this article Share toX NEW YORK, Jan. 3, 2025 /PRNewswire/ -- Report with the AI impact on market trends - The global  education apps market  size is estimated to grow by USD 6.08 billion from 2025-2029, according to Technavio. The market is estimated to grow at a CAGR of  14.5%  during the forecast period. Growing government initiatives for digital learning is driving market growth, with a trend towards growing focus on wearable technology. However, concerns related to data security and privacy in education apps  poses a challenge. Key market players include 2U Inc., 3P Learning Ltd., Age of Learning Inc., Alphabet Inc., Brilliant Worldwide Inc., Chegg Inc., Coursera Inc., Duolingo Inc., Epic Creations Inc., Hologo World Inc., IXL Learning Inc., Khan Academy Inc., Lumos Labs Inc., Memrise Ltd., Microsoft Corp, Quizlet Inc., Sololearn Inc., Udemy Inc., UMU Technology CO. LTD., and WizIQ Inc.. Technavio has announced its latest market research report titled Global Education Apps Market 2025-2029 Key insights into market evolution with AI-powered analysis. Explore trends, segmentation, and growth drivers- View Free Sample PDF Education Apps Market Scope Key companies profiled 2U Inc., 3P Learning Ltd., Age of Learning Inc., Alphabet Inc., Brilliant Worldwide Inc., Chegg Inc., Coursera Inc., Duolingo Inc., Epic Creations Inc., Hologo World Inc., IXL Learning Inc., Khan Academy Inc., Lumos Labs Inc., Memrise Ltd., Microsoft Corp, Quizlet Inc., Sololearn Inc., Udemy Inc., UMU Technology CO. LTD., and WizIQ Inc. Market Driver The education apps market is thriving with trends like AI chatbots, e-games, blended learning, personalized learning, and gamification. These trends cater to various subjects including science, social studies, STEM subjects, language arts, and more. Adaptive learning apps using machine learning technology are popular in K-12, higher education, and corporate training. AI and machine learning are revolutionizing education by providing flexible, cloud-based learning options. Consumer preferences lean towards education games and social learning environments. Established players dominate the market, but innovative startups offer unique features like test preparation, tutoring, and progress tracking. Flexibility, accessibility, and user engagement are key factors driving growth in the digital education space. However, data privacy concerns and limited internet accessibility remain challenges. The education apps market is saturated, but technology advances continue to create opportunities for growth. Content providers must offer cutting-edge technology, personalized education, and adapt to consumer preferences to stay competitive. Digital tools like e-learning, remote learning, and digital education software are essential for upskilling and lifelong learning. Wearable technology significantly contributes to the education sector by enhancing student engagement and boosting learning effectiveness. These devices facilitate communication between teachers and students, enabling the sharing of ideas, implementation of processes, and exchange of feedback. Wearable smart devices, such as smartwatches and glasses, allow users to download and use educational apps to learn various subjects. The availability of audio and video files for offline viewing and cloud storage increases the appeal of these devices for students. Furthermore, the integration of wearable devices with smartphones and other electronic gadgets expands their reach in the global education apps market. Request Sample  of our comprehensive report now to stay ahead in the AI-driven market evolution! Market Challenges The education apps market is witnessing significant growth with the integration of AI chatbots, e-games, and blended learning. Personalized learning and adaptive apps are popular in STEM subjects, language arts, and higher education. Gamification and machine learning enhance user engagement. Established players dominate the market, but innovative startups offer unique features. Flexibility is key with cloud-based and mobile devices. Consumer preferences lean towards adaptive learning apps, test preparation, and tutoring. Challenges include data privacy concerns, limited internet accessibility, and market saturation. Education software must provide progress tracking and cater to K-12, corporate training, and upskilling. Technology advances bring flexibility, remote learning, and smartphone penetration. The digital education space continues to evolve, offering cutting-edge technology and innovative learning environments. The education apps market faces substantial challenges due to data security and privacy concerns. With the collection and storage of sensitive student information, ethical, legal, and technical challenges arise. Education apps gather various data, such as personal information, academic records, and usage patterns, making them attractive targets for cyberattacks and unauthorized access. Data breaches and privacy violations can damage user trust and result in legal repercussions for app developers and educational institutions. Additionally, the regulatory landscape for data protection differs globally, increasing complexity for education app developers operating in diverse markets. Segment Overview End-user 3.5 Middle East and Africa 1.1 High education-  The higher education segment of the global education apps market caters to universities, colleges, and professional schools, offering digital learning solutions. These apps facilitate flexible and accessible learning experiences for undergraduate, graduate, and postgraduate students. Prominent players, such as Coursera and Microsoft, offer course materials, interactive lectures, collaborative tools, assessment platforms, and career development resources. Institutions use apps for assessments, content distribution, and scheduling. Technology advancements, like AR and VR, have led to the creation of learning apps for practical subjects. Apps are increasingly becoming a marketing tool for higher education institutions. However, the adoption rate is low due to high development costs and limited awareness of benefits. Despite these challenges, the growing digitization trend will encourage universities to allocate more funds for education apps, driving market growth. Download a Sample  of our comprehensive report today to discover how AI-driven innovations are reshaping competitive dynamics Research Analysis The Education Apps Market is a dynamic and innovative sector, offering a wide range of solutions that cater to diverse learning needs. From inclusive learning platforms that promote accessibility and equity, to teacher training apps that enhance professional development, the market is transforming traditional education methods. Flipped classrooms allow students to learn at their own pace, while global education apps broaden horizons and foster cultural understanding. Microlearning, digital textbooks, and personalized learning platforms enable students to access information and resources on-demand. Educational videos, virtual reality learning, and mobile learning offer and flexible learning experiences. Learning communities, data-driven learning, and learning analytics tools promote student success and engagement. Edtech startups, open educational resources, and online courses provide accessible and affordable education to learners worldwide. The future of education is bright, with virtual learning environments, online tutoring services, remote learning tools, and digital learning resources shaping the educational landscape. Curriculum development apps, educational podcasts, and learning management systems streamline the educational process, while online education offers flexibility and convenience. Regardless of the specific tool or resource, the Education Apps Market is dedicated to making education more accessible, engaging, and effective for learners of all ages and backgrounds. Market Research Overview The Education Apps Market is a dynamic and innovative space, driven by advances in artificial intelligence (AI), machine learning, and cutting-edge technology. This market encompasses a range of applications, from e-games and education software for K-12 students, to adaptive learning apps for higher education and corporate training. Personalized learning and blended learning are key trends, with AI chatbots and gamification used to enhance the learning experience. STEM subjects, language learning, and arts and humanities are popular areas of focus, catering to consumer preferences. Flexibility is a major selling point, with cloud-based and mobile devices enabling learning on-the-go. However, data privacy concerns and limited internet accessibility remain challenges. The market is competitive, with established players and innovative startups offering unique features and progress tracking to engage users. The digital education space continues to evolve, offering flexible education options and remote learning solutions for a diverse range of learners. Table of Contents: About Technavio Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios. Contacts

Age of Learning Frequently Asked Questions (FAQ)

  • When was Age of Learning founded?

    Age of Learning was founded in 2007.

  • Where is Age of Learning's headquarters?

    Age of Learning's headquarters is located at 101 North Brand Boulevard, Glendale.

  • What is Age of Learning's latest funding round?

    Age of Learning's latest funding round is Private Equity.

  • How much did Age of Learning raise?

    Age of Learning raised a total of $481.5M.

  • Who are the investors of Age of Learning?

    Investors of Age of Learning include TPG, Qatar Investment Authority, Madrone Capital Partners and ICONIQ Capital.

  • Who are Age of Learning's competitors?

    Competitors of Age of Learning include Nurture and 5 more.

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Compare Age of Learning to Competitors

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TinyTap

TinyTap is a platform that allows educators to create and share educational content. It provides tools for educators to develop interactive lessons and games, along with a model for sharing revenue with content creators. TinyTap's content library includes interactive lessons and games available on iOS, Android, and web platforms. It was founded in 2012 and is based in Tel Aviv-Yafo, Israel. TinyTap operates as a subsidiary of Animoca Brands.

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Busy Bees

Busy Bees is a provider in the childcare and early years education sector, focusing on learning environments. The company offers nursery care that develops academic and social skills through lessons and experiences. Busy Bees serves the childcare industry, preparing children for school with a curriculum designed by early years educators. It was founded in 1983 and is based in London, England.

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Kindermusik International

Kindermusik International specializes in music and movement curricula for young children, operating within the education and music industries. The company offers research-based classes and programs designed to enhance early childhood development through musical play. Kindermusik's services cater to families, schools, and educators, providing classes, curricula, and training to foster cognitive, physical, and social-emotional growth in children. It was founded in 1970 and is based in Greensboro, North Carolina.

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Peekapak

Peekapak is an educational technology company focused on wellness and social-emotional learning for Pre-K to 12th-grade students. Their platform offers literacy-based learning that incorporates storytelling, gamified experiences, and perspective-taking, designed to engage students and align with literacy standards. Peekapak primarily serves the educational sector, providing tools for school systems to implement and scale their wellness and social-emotional learning curricula. It was founded in 2015 and is based in Toronto, Canada.

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PBS KIDS

PBS KIDS is a children's media company that provides interactive games and videos. The company offers educational games and videos featuring characters from PBS KIDS shows. PBS KIDS serves the early childhood education sector with its digital content. It is based in Arlington, Virginia.

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Dream Village

Dream Village is a hybrid online/offline publishing platform focused on children's education and global citizenship. The company offers educational books that teach children about global issues and encourages them to participate in community activities and make decisions on donating profits to various causes. Dream Village primarily serves the educational sector, with a special focus on empowering children aged 6-9 to become better global citizens through reading and interactive engagement. It was founded in 2008 and is based in Somerdale, New Jersey.

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